Full Out Competitions Is excited to offer bids to all teams using the
The Open Championship Series/general rules and age grids.
Refer to https://openchampionshipseries.com for details.
We will offer teams the chance to be scored on the United Scoresheets for feedback ONLY. NO BIDS WILL BE OFFERED
Routine time limits are as follows:
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All Star Novice: 1:30
All Star Divisions ( Elite/International): 2:30
All Star Prep: 2:00
Non-Tumbling: 2:00
Competitive Recreational All Music Routine 2:30
School / Traditional Recreational 2:30
Game Day 3:00
Global Divisions: 3:30 (Maximum 40 seconds for opening cheer, maximum 20 seconds transition to music section, 2:30 total for music section)
OPEN CHAMPIONSHIP SERIES RULES GUIDELINES
DANCE SCORING AND RULES
CHEER ABILITIES SCORING AND RULES
LOOKING FOR CLARIFICATION ON WHETHER A SKILL IS LEVEL APPROPRIATE OR ELITE LEVEL APPROPRIATE?
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Go to openchampionshipseries.com
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Hover over scoring and rules
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Select "is this level appropriate? review form"
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Complete the form and upload your video please limit to one skill per form
NEED TO FIND OUT IF YOUR SKILLS ARE LEGAL?
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Go to openchampionshipseries.com
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Hover over scoring and rules
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Select "is this legal? review form."
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Complete the form and upload your video
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Please limit it to one skill per form that you are checking for a legality ruling
BREAKING TIES
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Rule 1: Deductions - who has the least amount of deductions. If deductions are the same:
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Rule 2: Stunt Mastery highest score If stunt mastery is the same:
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Rule 3: Stunt Difficulty (includes drivers) highest score If all above rules are equal and tie still cannot be broken then it will stand as a tie
ELITE & INTERNATIONAL DIVISIONS
A. All international divisions are required to have a minimum of 10 athletes when performing/competing.
B. Male athletes are prohibited from exceeding â…” of the total number of athletes on the coed team
C. Maximum routine time is 2:30 minutes
EXCEPTION: Global divisions is 3:30 (Cheer = 30 seconds minimum and 40 seconds maximum; 20 seconds to transition for the music section; 2:30 maximum for the music section)
D. Non-Tumbling Division: EXCEPTION: Non-Tumbling divisions is 2:00 minutes Tumbling is prohibited EXCEPTION: Forward rolls, handstands, cartwheels, and round offs are permitted for stunting skills or formation changes and are required to follow level appropriate inversion rules
ALL STAR PREP SCORING AND RULES
PREP DIVISIONS
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A. Maximum routine time is 2:00 minutes
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B. Tosses are prohibited (Includes sponge toss)
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All waist level cradles are prohibited Exception: Log rolls are permitted
NOVICE DIVISIONS
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A. Maximum routine time is 1:30 minutes
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B. Tosses are prohibited (includes sponge toss).
All waist level cradles are prohibited
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C. Teams are evaluated not ranked. See Novice score sheets for rating system.
D. Tumbling skills are permitted but not required. Tumbling skills will follow level rules.
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E. Level 1 Novice Rules (in addition to Level 1 Rules):
Single leg stunts are prohibited above waist level
Two leg stunts are prohibited from traveling through an extended level position
Maximum ¼ twists permitted.
(Stunts D ½ twisting exceptions are prohibited)
Transitions to flat body/prone position are prohibited
Straight pop down dismounts are prohibited.
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F. Level 2 Novice Rules (in addition to Level 2 Rules):
Single leg stunts are prohibited from traveling through an extended level position
Barrel/log rolls are prohibited
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G. Level 3 Novice Rules (in addition to Level 3 Rules):
Twisting stunts in and out of extended level single leg are prohibited
Multi-based suspended rolls with a twist are prohibited
TINY NOVICE
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Tiny Novice: All building skills are prohibited
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Tiny Novice: Cartwheels and forward rolls are the only skills permitted
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Tiny Novice: Backbends and bridges are prohibited
COMPETITIVE REC -ALL STAR REC SCORING AND RULES
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Competitive Recreational is an All Music Routine Maximum 2:30 minutes.
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If you are and All Star Program with a Rec Team or you are planning on attending The Open Championships Nationals in the Competitive Rec Division. This is the category for you.
*For the teams that cheer for sports and would like to compete in a Traditional routine with Cheer, Dance, Stunt, Tumbling. choose Traditional Rec Cheer category the details are in the section below.
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Questions on what category your team should be in? Check out the rubrics and scoresheets. If you still have questions feel free to email Judges@fulloutcompetitions.com
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REQUIREMENTS:
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Non - Profit associated with and governed by an organization. examples include but not limited to YMCA, Boys & Girls club, Pop Warner, or City Parks & Rec program.
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Must not be affiliated with an all star team
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If the team is not associated with an organization like the examples listed above they must be independently operated but still cannot be associated with an All star program.
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Competitive Rec programs can cheer for sports programs but are not required as long as the above rules are met.
*Full Out Traditional Recreational
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Recreational Teams Can Choose (Rec-C-Trad Novice, Intermediate or Advanced ) These routines will be judged on the following scoresheets and Rubrics.
Please familiarize yourself as the criteria is different than the Competitive Rec Listed above.
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Traditional Rec routine is a maximum of 2 minutes 30 seconds
Maximum of 1 minute & 45 Seconds of music and the remainder reserved for Cheer.
REQUIREMENTS:
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Non - Profit associated with and governed by an organization. examples include but not limited to YMCA, Boys & Girls club, Pop Warner, or City Parks & Rec program.
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Must not be affiliated with an All star team
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If the team is not associated with an organization like the examples listed above they must be independently operated but still cannot be associated with an Allstar program.
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2024-2025
TRADITIONAL RECREATIONAL AGE GRID
ALL GENDERS ALLOWED IN ALL DIVISIONS
ALL TEAM SIZES 5-36 PARTICIPANTS FOR ALL DIVISIONS
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BIRTH YEAR TO DETERMINE ELIGIBILITY
6U - 2018 and Later
8U - 2016 and Later
10U - 2014 and Later
12U - 2012 and Later
14U - 2010 and Later
10-18 years old (6/01/2005) - 2014
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2024-2025
REC GAME DAY DIVISIONS
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GAME DAY RULES
GAME DAY ROUTINE: Teams will demonstrate BAND CHANT , CROWD LEADING Cheer and FIGHT SONG in this routine.
The 54’ x 42’ cheer mat area represents the performance boundary area for Game Day Routine.
Routine Max: three (3:00) minutes
MUSIC SECTION
Band dance and Fight song music is limited to marching band music only up to 1 minute of music may be used for band dance up to 1 minute of music may be used for fight song
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Teams should demonstrate spirit and enthusiasm while entering the performance floor and before the music begins.
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The use of crowd leading tools such as signs, poms, flags and/or megaphones are required.
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Each section should have a beginning and end. Note: Spirited crowd leading interaction between each section is encouraged to continue the game day feel. Stunts are not allowed as a transition before/between sections, this would include the team’s entry to the floor and any time prior to starting the performance.
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The INCORPORATION of stunts and or tumbling is required in the :
CROWD LEADING Cheer and FIGHT SONG.
SKILL & TUMBLING RESTRICTIONS
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No basket, sponge or elevator tosses are allowed. (cradles are allowed)
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No stunt inversions allowed
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No twisting dismounts from stunts
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Single leg extended stunts are limited to liberty, liberty hitch
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No running tumbling
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Standing tumbling is limited to one skill (standing handspring, standing tuck, etc.)
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A jump can be connected to a standing tumbling pass
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A back tuck is the most elite tumbling skill allowed
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A kick is not considered a skill and is allowed​
THE GAME DAY CATEGORY MUST FOLLOW THIS ORDER:
BAND CHANT, CROWD LEADING Cheer, FIGHT SONG
BAND CHANT: Should have an emphasis on crowd appeal and practicality. Squads should utilize spirit raising props and focus on creative movements such as level changes or ripples, execution of the material and encouraging the crowd to participate.–
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No stunts or tumbling are permitted during band dance, however jumps and kicks are allowed.
CROWD LEADING Cheer : Following the Sideline, Crowd Leading can include a cheer reflective of a timeout, general sideline / spell-out or other cheer material with minimal words, inciting a response and encouraging a crowd to yell along. Teams are required to incorporate spirit props and practical skills (stunts and/or tumbling, if the division allows).
FIGHT SONG: The final element should reflect your school’s traditional Fight Song. Fight Song incorporation is limited to 3 consecutive 8 counts and may be incorporated with stunts, tumbling, and/or jumps. if repeated, incorporation must repeat exactly as initially performed. Counting will begin with the initiation of a skill and continue until either the incorporation is complete or the end of the 3rd 8-count. (If the Fight Song repeats, the incorporation will only be permitted both times if the skills are repeated exactly the same.).Squads should utilize spirit raising props and add creative movements such as level changes or ripples as well. For teams that do not have an official Fight Song, it is recommended to use a second selection of band chant music.
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Teams may add up to 1 (one) mascot in their Game Day Routine. The mascot must meet all the eligibility requirements as the athletes. The mascot must enter the floor with the team and should be used to raise crowd energy and participation. The mascot is not allowed to be involved in any stunts / technical skills and or tumbling and should position themselves away from skills being performed. The mascot will not count towards the total number or gender
BID RULES & GUIDELINES
ALL STAR PREP, COMPETITIVE REC, PREP DANCE
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Bids can only be awarded to teams that have declared bid acceptance
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1. Qualifying Divisions
a. All Star Prep
b. Competitive Rec
c. Prep Dance
e. Excluded
i. All Star Elite
ii. All Star Novice
iii. International All Star
iv. School Cheer
v. School Dance
vi. All Star Dance
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2. Event offering 3 Partial Paid Bids Only
a. Partial Paid #1 – Highest Score in the combined prep/prep dance/competitive rec qualifying divisions
b. Partial Paid #2 – Next Highest Score in the combined prep/prep dance/competitive rec qualifying divisions
c. Partial Paid #3 – Next Highest Score in the combined prep/prep dance/competitive rec qualifying divisions
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3. Event offering 1 Full Paid Bid & 3 Partial Paid Bids
a. Paid Bid – Highest Score of event for all prep/prep dance/competitive rec qualifying divisions
b. Partial Paid 1, 2, 3 – Next 3 highest scores in the combined prep/prep dance/competitive rec qualifying divisions
Additional Information - Prep & Rec Grand Nationals
INDIVIDUAL CHEER
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90 Second Routine
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Divisions will be appropriately split by age and skill levels
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Routines should include:
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Dance with strong motions
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Two connected jumps, plus one / or three connected jumps
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Two running passes, one standing pass.
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Scores will be based on the following:
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Dance and motion technique
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Jump difficulty/technique
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Standing tumbling difficulty/ Technique
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Running tumbling difficulty/technique
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Flow and Composition of Routine
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Energy / Projection / Impression
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Execution of Choreography
DUO /TRIO CHEER
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90 Second Routine
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Divisions will be appropriately split by age and skill levels
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Routines should include:
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Synchronized Dance with strong motions
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Two connected jumps, plus one or three connected jumps
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Two running passes, one standing pass.
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One running pass must be synchronized, and an additional running pass must be choreographed but can be done individually as cumulative.
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Standing tumbling is cumulative and does not need to be synchronized
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Scores will be based on the following:
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Dance Synchronization and motion technique
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Jump difficulty/technique
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Standing tumbling difficulty/ technique
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Running tumbling difficulty/technique
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Flow and Composition of routine
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Energy / Projection / Impression
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Execution of Choreography /Synchronization
STUNT GROUP ROUTINE
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One (1) Minute routine
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Stunt groups should provide a variety of ways bases and tops move from one skill to another to create seamless flow and drive overall diversity of stunts.
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STUNT EXECUTION OF TOP (20 pts)
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EXECUTING PROPER TECHNIQUE IN STUNTS: The demonstration of proper technique in stunts such as standing tall, locking out immediately, pointing toes, keeping tight, etc.
FORM: How well the shape and structure of stunts look such as top is in a straight line with base, etc.
FLEXIBILITY: The ability to show good range of motion in skills and body positions.
APPEARANCE OF STUNTS: The ability to make stunts appear easy and effortless.
STUNT EXECUTION OF BASE/S (20 pts)
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EXECUTING PROPER TECHNIQUE IN STUNTS: The demonstration of proper technique in stunts such as having good timing, grips, good use of legs, driving stunts fast, straight arms, etc.
COMPLETION OF SKILLS: The ability of bases to provide enough power and technique to finish executing skills.
MINIMAL MOVEMENT: How well the bases prevent stunts from traveling. How stable bases are during stunts.
TRANSITIONS (10 pts)
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PACE AND NUMBER OF TRANSITIONS: The speed and number of ways stunts move from one position to another to change the configuration of the routine. Keeping transitions seamless and minimizing breaks in routine. Creativity is considered in this section and will be part of what helps drive scores in range.
FLOW: How smoothly the transitions move from one skill to another.
VISUAL EFFECT OF THE TRANSITIONS: How effectively the transitions create “pictures” and provide memorable images.
PACE: The speed at which stunts are executed.
VARIETY: The diversity of stunts performed.
SHOWMANSHIP (10 pts)
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EXCITEMENT LEVEL OF ROUTINE: The ability to create emotions of exhilaration throughout routine.
USE OF EXPRESSION: The ability to convey genuine emotions and confidence through one’s facial expressions.
ENERGY: The genuine projection of spirit, enthusiasm, dynamism, and stamina to bring life to a routine.
CHOREOGRAPHY (10 pts)
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CHOREOGRAPHY TO CREATE VISUAL APPEAL: How effectively the routine is composed to create “pictures” and provide memorable images. Use of choreography to enhance visuals of routine. This can include a strong visual ending.
CHOREOGRAPHY OF INTRODUCTION: The ability to create an effective introduction. Did the introduction leave a lasting impression? Please note, unlike the Cheer Divisions, the 1-minute Group & Partner Stunt Division is a rubric based scoring system that allows for comparative scoring within each sub-range. As such scores will vary from event to event based on pool of competitors at each competition
CREATIVITY: The presentation of new, unique, and intricate ideas through innovative incorporations and arrangements of skills
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SCORING REVIEW
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GUIDELINES FOR APPEAL
Only difficulty, legalities, & deductions can be contested.
Only the Head Coach can contest scores.
Scores must be contested within 30 min of score sheets being emailed
The Score Review form will be sent with your scoresheets. Fill out the form and enter to file your form.
The head technical judge and score video review judge will review the appeal and make a ruling.
The coach filling the form will get an email response.
You may be called to the Score review table if additional information is needed.
When appealing a safety deduction please write the rule number and how it applies to your scoresheet.
No appeal shall be heard on judgment calls of an official. In order for the appeal to be upheld, it must be established on this form that the error made by a judge was the determining factor in the penalty.
The Head Technical Judge is the final rules interpreter.
ANY OF THE FOLLOWING WILL AUTOMATICALLY VOID THIS APPEAL : ​
Failure to observe the time limit
Approaching or trying to influence a judge’s decision
Deliberate disruptive behavior by the coach, squad, or an individual
Verbally abusing or disrespectfully addressing a judge or competition official, or using profanity
Full Out competition Official Video may be reviewed to determine the technical judge’s final decision.
Click logo for United Rules and Scoresheets
Varsity Spirit is proud to announce the development of the United Scoring Partners; a group of nearly 60 brands and independent event producers dedicated to providing customers with one universal score sheet, which results in a more consistent scoring and judging experience.
The United Scoring Partners will implement best practices, share ideas, and invest in educational resources to arm gym owners, coaches, and athletes to be prepared to compete on the same score sheet throughout their competition season.